/***********************************************\ * Layer 1: vertices \***********************************************/ var vertices:Vector. = Vector.([ 25,35, 525,35, 25,365, 525,35, 525,365, 25,365 ]); var indices:Vector. = null; var uvtData:Vector. = Vector.([ 0,0, 1,0, 0,1, 1,0, 1,1, 0,1 ]); graphics.beginBitmapFill(new Mark(0,0), null, false, true); graphics.lineStyle(1,0xFF0000); graphics.drawTriangles(vertices, indices, uvtData); /***********************************************\ * Layer 2: indices \***********************************************/ //var vertices:Vector. = Vector.([ // 25,35, // 525,35, // 525,365, // 25,365 //]); // //var indices:Vector. = Vector.([ // 0,1,3, // 1,2,3 //]); // //var uvtData:Vector. = Vector.([ // 0,0, // 1,0, // 1,1, // 0,1 //]); // //graphics.beginBitmapFill(new Mark(0,0), null, false, true); //graphics.lineStyle(1,0xFF0000); //graphics.drawTriangles(vertices, indices, uvtData); /***********************************************\ * Layer 3: perspective t \***********************************************/ //var vertices:Vector. = Vector.([ // 25,35, // 525,35, // 525,365, // 25,365 //]); // //var indices:Vector. = Vector.([ // 0,1,3, // 1,2,3 //]); // //var uvtData:Vector. = Vector.([ // 0,0,1, // 1,0,.25, // 1,1,.25, // 0,1,1 //]); // //graphics.beginBitmapFill(new Mark(0,0), null, false, true); //graphics.lineStyle(1,0xFF0000); //graphics.drawTriangles(vertices, indices, uvtData);